0.9.19
Here we provide links to published versions of the toolset.
This version is primarily about improving the quality of the skeleton placement and as a result the muscle positioning. Below is a video of the differences in the versions.
You will have to reset or create a new anatomy_skeleton node for these changes to properly update for your character.
LINUX
WINDOWS
Anatomy Skeleton
- Migrated some control of spine to anatomy_model node, skeleton now matches closer
- Fixed radius and ulna connection to humerus
- Worked on patella shaping
- SDF enable parm fixed
- Worked on femur, fibula, tibia
- foot now is directly defined by input skeleton
- Worked on spine, simplified, will need to remove all edits to shaping
- Body volume now more accurately reflects muscle size of abdomen
Anatomy Model
- Migrated some internal code from the anatomy\_skeleton node to this node.
- Foot now places better with less input
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