Procedural Anatomy Documentation
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  • Welcome
  • Installation
    • HDA Installation
    • License Installation
  • Learn Houdini
  • Build Your First Character
    • Character Model
    • Volume Meshes
    • Model Nodes
      • Anatomy Model
      • Anatomy Skeleton
      • Anatomy Muscle
      • Anatomy Volume
      • Anatomy Output
    • Anatomy Placement
  • Applying Animation
    • Animation Network
    • Animation Nodes
      • Anatomy Anim Import
      • Anatomy Anim Match Pose
      • Anatomy Anim FBIK
      • Anatomy Anim Skel Solve
      • Anatomy Anim Export
    • Anim TOPs Network Nodes
      • Anatomy Anim Workitems
      • Anatomy Anim Fetch
  • Simulation
    • Naming
    • Simulation Nodes
      • Anatomy Rig Load
      • Anatomy Rig AnimSkel to Skel
      • Anatomy Rig Animate Muscle Lines
      • Anatomy Rig Skel to Muscle
      • Anatomy Rig Tissue Collision Setup
      • Anatomy Rig Tissue
      • Anatomy Rig Skin
      • Anatomy Rig Output
    • Simulation TOPs Network Nodes
      • Anatomy Rig Workitems
      • Anatomy Fetch
  • Bugs / Upcoming Fixes
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  1. Applying Animation
  2. Animation Nodes

Anatomy Anim FBIK

Match the animation on an FBIK node

This node is designed to transfer animation animation from one skeleton to a characters simple skeleton. This process is useful when you are matching skeletons from external FBX files to your current character.

Keep in mind this node is used to transfer from a skeleton that is not the same as the skeleton created with the character for Procedural Anatomy. If you want to transfer animation to a character in another program you can go to the skel solve node and bypass this node.

PreviousAnatomy Anim Match PoseNextAnatomy Anim Skel Solve

Last updated 1 month ago