Anatomy Anim FBIK

Match the animation on an FBIK node

This node is designed to transfer animation animation from one skeleton to a characters simple skeleton. This process is useful when you are matching skeletons from external FBX files to your current character.

Keep in mind this node is used to transfer from a skeleton that is not the same as the skeleton created with the character for Procedural Anatomy. If you want to transfer animation to a character in another program you can go to the skel solve node and bypass this node.

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