Procedural Anatomy Beta
  • Welcome
  • Installation
    • HDA Installation
    • License Installation
  • Learn Houdini
  • Build Your First Character
    • 1. Character Model
    • 2. Volume Meshes
    • 3. Model Node
    • 4. Skeleton Node
    • 5. Muscle Node
    • 6. Volume Node
    • 7. Output Node
    • 8. Anatomy Placement
  • Applying Animation
    • 1. PA Anim Import
    • 2. PA Match Pose
    • 3. PA Skel Solve
    • 4. PA Anim Export
    • 5. TOPs Networks
  • Using The Rig
    • 1. Rig Node
  • Bugs / Upcoming Fixes
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  • Weight Parm
  • Mass Attribute
  • Source FPS
  • Limb Skeleton Shaping
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Bugs / Upcoming Fixes

Known Bugs And Upcoming Features

Weight Parm

Weight is managed on the Anatomy Output node currently. Will be moved to the Anatomy model node underneath the name parameter.

Mass Attribute

Attribute exists on the muscle simulation geometry. Not accurate enough, changes to VDB resolution affects this currently and it should not.

Source FPS

Problem on PA_anim_export node. Displays zero instead of input file framerate.

Limb Skeleton Shaping

Femur, Tibula, Fibula, Humerus, Radius and Ulna all have various problems in terms of how they find their positions in the body. The

Previous1. Rig Node

Last updated 10 months ago