# Anatomy Anim Export

## Parameters

**View** - view the animation transferred to the model or the animation skeleton.\
**Display Muscles** - Display the muscles in the animation.\
**Multicolor** - View the muscles with multiple colors\
**Enable Alpha** - Use transparency to see through the skin of the character.\
**Bind Weights** - These are the bind weights generated from the animation skeleton or the simple skeleton.\
**Skip Disabled** - Do not cache animations that are not enabled\
**Create TOPs Network** - Creates a network

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**Character Name** - String expression that tells you which is the current character \
**Animation Name** - String expression that tells you which is the current animation

{% hint style="info" %}
All FPS controls are only capable of being used with bgeo
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**Source FPS** - Frames Per Second \
**Output FPS** - The Frames Per Second of your output file.\
**Force Match FPS** - Sets the output FPS\
**Set Target FPS** - Enable setting of the target FPS to the Output FPS.  Force Match FPS overrides this.\
**Target FPS** - The target Frames Per Second value to set the output FPS to.

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**Rest / Start / End / Inc** - Rest frame of the animation, start frame of the animation, end frame of the animation, increment \
**Version** - version counter for output files. Eg: v001\
**Number Padding** - number padding for version, counts leading zeros (eg: 2 - 01, 4 - 0004)\
**Directory** - Output parent folder.  All your animation files will go here.  It’s recommended to keep this separate from any folders in use with the CFX Rig.\
**Out File Type** - Type of file to output, FBX and BGEO are options.  BGEO allows for control of Frames Per Second Attributes above.\
**Out Path** - Output file path to generate.  Default value is an expression that generates the path dynamically, middle mouse button or **right click on the parameter > Expressions > Expand String** to view the resulting path.
