# Anatomy Anim Workitems

This node gets the work items from the [Anatomy Anim Import](https://docs.procedural-anatomy.com/applying-animation/animation-nodes/anatomy-anim-import) node, [Anatomy Anim Export](https://docs.procedural-anatomy.com/applying-animation/animation-nodes/anatomy-anim-export) node, and makes them available to use in the TOPs context.

You must have a correctly linked <mark style="background-color:yellow;">Anatomy Anim Import</mark> node and <mark style="background-color:orange;">Anatomy Anim Export</mark> node in the parameters anim\_import\_node.

### Parameters

**Anim Import Node** - path to operator for the linked <mark style="background-color:yellow;">Anatomy Anim Import</mark> node.\
**Anim Export Node** - path to operator for the linked <mark style="background-color:orange;">Anatomy Anim Export</mark> node.\
**Skip Disabled** - Skip the characters and animations that are not enabled.  This acts as an override, with it turned off all characters and animations will become workitems.\
**Create ROP** - Creates a Anatomy Anim Fetch node connected to the current node that links to the output of <mark style="background-color:blue;">Anatomy Anim Workitems</mark> to cache out the current character animation.

To visualize the current animation or other animation, select this node and cook it (shift + G hotkey).  It may ask you to save your file.  \
Once the cook completes there will be a selectable green dot on the node with each subsequent dot referencing a character or animation.
