Anatomy Rig Skin

This node manages caching and transformation of skin tet mesh to final render mesh for the skin.

Internally there are two possible cache states, the first is Tissue Simulation and intended to be spot checking the tissue simulation. The second, called Skin enables cashing of the resulting deformation back on to the original model used to create your character.

Parameters

Both of these present an Automatic, Force Off, Force On options. These represent loading the caches. Automatic will only load if the cash is present, forcing on or off will do just that and force the matching cache to load.

Load Tissue Simulation - Load the cache directly from the tissue simulation.

Load Skin - Load the cache for the skin.

A debugging technique you may need to use is cashing the tissue simulation and skin simulation for comparison.

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