Procedural Anatomy Beta
  • Welcome
  • Installation
    • HDA Installation
    • License Installation
  • Learn Houdini
  • Build Your First Character
    • 1. Character Model
    • 2. Volume Meshes
    • 3. Model Node
    • 4. Skeleton Node
    • 5. Muscle Node
    • 6. Volume Node
    • 7. Output Node
    • 8. Anatomy Placement
  • Applying Animation
    • 1. PA Anim Import
    • 2. PA Match Pose
    • 3. PA Skel Solve
    • 4. PA Anim Export
    • 5. TOPs Networks
  • Using The Rig
    • 1. Rig Node
  • Bugs / Upcoming Fixes
Powered by GitBook
On this page
  • Visualize
  • Shaping
  • SDF
  • Expansion
  • Self Intersections
Export as PDF
  1. Build Your First Character

5. Muscle Node

The Muscle node creates the geometry muscle shapes as well as collision meshes for them.

Correct initial settings

Using the name and visibility controls

Visualize

  • Out Model - View the model or the collision model for the simulation.

  • Group - Used to set selection.

Shaping

  • Subdivisions - Add extra detail to the muscle geometries

  • Tangential Smooth - Smooth the underlying shape

  • Envelope - Enable smoothing

  • Step Size - Amount of smoothing

SDF

  • Thickness - Thickness of the skin, recommended to be a low value.

  • Resample Enable - resample the SDF to be finer detail by smoothing it.

  • Scale - Lowering this value creates more detail.

  • Size - Raising this value creates more detail.

Be careful about how much RAM you use! You can sometimes double your usage with this.

Expansion

Samples - how many increments we test to solve the muscle. High samples will be more accurate. Alternatively shorten projection distance.

Iterations - How many times we iterate the muscle solve, higher values will have an inflation effect to the muscles, lower will be faster to work with.

Bias - how close the muscles inflate to each other,

Projection Distance - How far we test the muscles, usually should be between 0.1 - 1.0 for Human sized characters. Might need to be bigger/smaller if your character is bigger/smaller.

Threshold - Limits expansion based on angle of the muscle versus the SDF gradient.

Step Size - Amount of smoothing.

Self Intersections

Samples - Number of iterations to check self intersections on muscle geometry

Threshold - Limits expansion based on angle of the muscle versus the SDF gradient incorporated into the self intersection check.

Previous4. Skeleton NodeNext6. Volume Node

Last updated 1 year ago