5. Muscle Node
The Muscle node creates the geometry muscle shapes as well as collision meshes for them.
Correct initial settings
Using the name and visibility controls
Visualize
Out Model - View the model or the collision model for the simulation.
Group - Used to set selection.
Shaping
Subdivisions - Add extra detail to the muscle geometries
Tangential Smooth - Smooth the underlying shape
Envelope - Enable smoothing
Step Size - Amount of smoothing
SDF
Thickness - Thickness of the skin, recommended to be a low value.
Resample Enable - resample the SDF to be finer detail by smoothing it.
Scale - Lowering this value creates more detail.
Size - Raising this value creates more detail.
Be careful about how much RAM you use! You can sometimes double your usage with this.
Expansion
Samples - how many increments we test to solve the muscle. High samples will be more accurate. Alternatively shorten projection distance.
Iterations - How many times we iterate the muscle solve, higher values will have an inflation effect to the muscles, lower will be faster to work with.
Bias - how close the muscles inflate to each other,
Projection Distance - How far we test the muscles, usually should be between 0.1 - 1.0 for Human sized characters. Might need to be bigger/smaller if your character is bigger/smaller.
Threshold - Limits expansion based on angle of the muscle versus the SDF gradient.
Step Size - Amount of smoothing.
Self Intersections
Samples - Number of iterations to check self intersections on muscle geometry
Threshold - Limits expansion based on angle of the muscle versus the SDF gradient incorporated into the self intersection check.
Last updated