Procedural Anatomy Beta
  • Welcome
  • Installation
    • HDA Installation
    • License Installation
  • Learn Houdini
  • Build Your First Character
    • 1. Character Model
    • 2. Volume Meshes
    • 3. Model Node
    • 4. Skeleton Node
    • 5. Muscle Node
    • 6. Volume Node
    • 7. Output Node
    • 8. Anatomy Placement
  • Applying Animation
    • 1. PA Anim Import
    • 2. PA Match Pose
    • 3. PA Skel Solve
    • 4. PA Anim Export
    • 5. TOPs Networks
  • Using The Rig
    • 1. Rig Node
  • Bugs / Upcoming Fixes
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Welcome

Welcome to the Procedural Anatomy Beta!

We’ve been working on something quite special and are grateful for your interest in it. We look at this as an innovative way to bring your characters to life and enable rapid iteration.

Prerequisites

An understanding of anatomy, placement of bones with accuracy defines how well your muscle simulation will work.

Understanding the following would help make your simulations better:

  • KineFX, motion capture, full body ik

  • Vellum Simulations

  • TOPs

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Last updated 10 months ago