Procedural Anatomy Beta
  • Welcome
  • Installation
    • HDA Installation
    • License Installation
  • Learn Houdini
  • Build Your First Character
    • 1. Character Model
    • 2. Volume Meshes
    • 3. Model Node
    • 4. Skeleton Node
    • 5. Muscle Node
    • 6. Volume Node
    • 7. Output Node
    • 8. Anatomy Placement
  • Applying Animation
    • 1. PA Anim Import
    • 2. PA Match Pose
    • 3. PA Skel Solve
    • 4. PA Anim Export
    • 5. TOPs Networks
  • Using The Rig
    • 1. Rig Node
  • Bugs / Upcoming Fixes
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  • PA_anim_workItems
  • Parameters
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  1. Applying Animation

5. TOPs Networks

Working with Procedural Anatomy in TOPs enables you to transfer and output 1 or 100 character animations quite simply.

PA_anim_workItems

This node gets the work items from the PA_anim_import node, PA_anim_export node, and makes them available to use in the TOPs context.

You must have a correctly linked PA_anim_import node and PA_anim_export node in the parameter anim_import_node.

Parameters

Anim Import Node - path to operator for the linked PA_anim_import node. Anim Export Node - path to operator for the linked PA_anim_export node. Skip Disabled - Skip the characters and animations that are not enabled. Create ROP - Creates a ROP that links to the output of PA_anim_workitems to cache out the current character animation.

To visualize the current animation or other animation, select this node and cook it (right click > cook, alternatively shift + G hotkey). It may ask you to save your file. Once the cook completes there will be a selectable green dot on the node with each subsequent dot referencing a character or animation.

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Last updated 10 months ago