Procedural Anatomy Documentation
PA Docs 1.0
PA Docs 1.0
  • Welcome
  • Installation
    • HDA Installation
    • License Installation
  • Learn Houdini
  • Build Your First Character
    • Character Model
    • Volume Meshes
    • Model Nodes
      • Anatomy Model
      • Anatomy Skeleton
      • Anatomy Muscle
      • Anatomy Volume
      • Anatomy Output
    • Anatomy Placement
  • Applying Animation
    • Animation Network
    • Animation Nodes
      • Anatomy Anim Import
      • Anatomy Anim Match Pose
      • Anatomy Anim FBIK
      • Anatomy Anim Skel Solve
      • Anatomy Anim Export
    • Anim TOPs Network Nodes
      • Anatomy Anim Workitems
      • Anatomy Anim Fetch
  • Simulation
    • Naming
    • Simulation Nodes
      • Anatomy Rig Load
      • Anatomy Rig AnimSkel to Skel
      • Anatomy Rig Animate Muscle Lines
      • Anatomy Rig Skel to Muscle
      • Anatomy Rig Tissue Collision Setup
      • Anatomy Rig Tissue
      • Anatomy Rig Skin
      • Anatomy Rig Output
    • Simulation TOPs Network Nodes
      • Anatomy Rig Workitems
      • Anatomy Fetch
  • Bugs / Upcoming Fixes
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  1. Applying Animation
  2. Animation Nodes

Anatomy Anim Match Pose

Match the character to the animation T-Pose.

This node defines an automated way to match pose between the character skeleton and input animation. It is designed to offer accurate pose matching in an automated way.

You must have a mapping attribute for every bone that will be matched!

This node is not an alternative to Houdini’s rig match pose node, it matches the angles between the matched skeletons.

This node is a work in progress and may not work correctly in every situation.

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