Procedural Anatomy Beta
  • Welcome
  • Installation
    • HDA Installation
    • License Installation
  • Learn Houdini
  • Build Your First Character
    • 1. Character Model
    • 2. Volume Meshes
    • 3. Model Node
    • 4. Skeleton Node
    • 5. Muscle Node
    • 6. Volume Node
    • 7. Output Node
    • 8. Anatomy Placement
  • Applying Animation
    • 1. PA Anim Import
    • 2. PA Match Pose
    • 3. PA Skel Solve
    • 4. PA Anim Export
    • 5. TOPs Networks
  • Using The Rig
    • 1. Rig Node
  • Bugs / Upcoming Fixes
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  1. Applying Animation

2. PA Match Pose

Match the character to the animation T-Pose.

This node defines an automated way to match pose between the character skeleton and input animation. It is designed to offer accurate pose matching in an automated way.

You must have a mapping attribute for every bone that will be matched!

This node is not an alternative to Houdini’s rig match pose node, it matches the angles between the matched skeletons.

This node is a work in progress and may not work correctly in every situation.

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Last updated 11 months ago