Anatomy Muscle
The Muscle node creates the geometry muscle shapes as well as collision meshes for them.
The Muscle node creates the geometry muscle shapes as well as collision meshes for them.
Correct initial settings
Using the name and visibility controls
Out Model - View the model or the collision model for the simulation.
Group - Used to set selection.
Subdivisions - Add extra detail to the muscle geometries
Tangential Smooth - Smooth the underlying shape
Envelope - Enable smoothing
Step Size - Amount of smoothing
Thickness - Thickness of the skin, recommended to be a low value.
Resample Enable - resample the SDF to be finer detail by smoothing it.
Scale - Lowering this value creates more detail.
Size - Raising this value creates more detail.
Be careful about how much RAM you use! You can sometimes double your usage with this.
Samples - how many increments we test to solve the muscle. High samples will be more accurate. Alternatively shorten projection distance.
Iterations - How many times we iterate the muscle solve, higher values will have an inflation effect to the muscles, lower will be faster to work with.
Bias - how close the muscles inflate to each other,
Projection Distance - How far we test the muscles, usually should be between 0.1 - 1.0 for Human sized characters. Might need to be bigger/smaller if your character is bigger/smaller.
Threshold - Limits expansion based on angle of the muscle versus the SDF gradient.
Step Size - Amount of smoothing.
Samples - Number of iterations to check self intersections on muscle geometry
Threshold - Limits expansion based on angle of the muscle versus the SDF gradient incorporated into the self intersection check.